![]() If you do this at the right time, you won't die, and Chris Walker won't even see you. Don't wait for him to leave the room, after he busts through the door, once he turns his back away from you while still in this room, you can run out and go down to the basement. Before you exit this room, you will have to hide in a locker and wait for Chris Walker to bust down the door. Once this happens, you will have to go in the basement to restore the electricity. Potential death #1: After you get the security key and access the room, you will see a part where father Martin will cut the power. To not access your nightvision, you need a really good understanding of where to go and also how to navigate your way around the map. (cutscene) Everything before this cutscene, is where you don't really need to access your nightvision. In all honesty, you don't really need your nightvision until you get thrown out of the window by Chris Walker. Being patient, is the biggest part in beating this difficulty. Sure on your first walkthrough you may die multiple times. I died thirteen times and still did not give up, that is the key. Remember, enemies cannot follow you in vents, holes, and cracks in the wall however they can pull you out! Make sure you distance yourself before you try sqeezing or climbing into something.Ħ) Calm and patient: This plays a HUGE role in beating this on insane mode! Going through this myself, took me literally 13 times. ![]() If you know where you're going, everything will be fine. It's better to get spotted and run to your next area than to wait and make the enemies spot you. ![]() If you die on insane mode you will start all the way at the start of the game, where you're outside the asylum so keep that in mind.ĥ) Hide, run, and do not stop: The best places to hide, are lockers because enemies do not check these. Try playing on nightmare mode to see how you will fare first. Turn this all the way up, this is will help you a little bit while you're roaming in dark places.Ĥ) If you don't feel ready for insane mode, do not try it: This cannot ring enough truth. Trager can kill you with one hit, normal patient walking need to hit you two times before you die.ģ) Increase the gamma or the brightness at the start of the game: Press start, go to options, then all the way at the bottom you will see the word 'gamma'. So preserving your batteries is essential! Make sure you know where varaints and bosses are going to pop up! Bosses such as Chris Walker and Dr. It’s believed that some of the content added back into the game might be part of the reason why they initially denied it.2) Understand how many batteries you can equip, how many times you can be hit, and how there are no saving spots: What makes insane mode so hard is that you can only carry two spare batteries and one in the camcorder, which totals to three that you always have. In fact, Australia initially refused to classify Outlast 2. Furthermore, additional changes have been made to increase the instances of exploration and decrease the number of chase sequences.Īdditionally, the team has reinstated “some of the things we had to remove from the original game in order to get an M rating.” The developer notes state that Red Barrels doesn’t believe this content is “drastic” and that it won’t affect gameplay, but it did have to be initially removed in order to ensure that the game didn’t get an Adults Only rating. Outlast 2is getting a more structured story mode that will supposedly make it easier for players to experience the game’s narrative. According to an update on the game’s Steam page, this new story mode “allows players to experience the game with minimal challenges, fewer enemy encounters, and more breathing room to fully immerse yourself in the universe.” While you will still be able to die in this new game mode, enemies are weaker, slower, and less frequent than they are in the main game.
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