![]() Updated Main Menu and created a new category, Learn, which includes Practice, Tutorials and Training Manual Thank you for your continued support and feedback to help improve EA SPORTS UFC 4!Īdded 2 new fighters Calvin Kattar and Pedro MunhozĪdded following fighters to new weight classes:Īdded new items to Create A Fighter which include new hair styles, clothing items, and emotes to choose from We are still working on many other areas of community feedback and we have more changes planned for future patches. These changes will allow for much more competitive leaderboards as well as fix some issues with point attrition. Additionally, we have tuned matchmaking to improve the quality of matches. We have also removed the ability to see your opponent's gamertag and division points before the match starts to prevent users from dodging opponents. Online world championships received some much-needed updates to matchmaking. These changes should allow submissions to become more nuanced and skill based. ![]() Additionally, we've done some tuning to buff the strength levels of certain submissions that were slightly underpowered and we've decreased the strength level of guillotines from the headlock. The new change has increased the maximum size that a bar can grow by moving too fast. Previously on choke submissions, users were able to flick or spin their bar haphazardly without incurring a major penalty in the form of the maximum size of their bar. Submissions were tuned to allow a greater penalty for moving too fast on offense or defense. We will continue to monitor community feedback regarding the clinch for additional tuning needs. ![]() We also tuned striking within the clinch including an unintended issue allowing fighters to land multiple strikes on an opponent as they are escaping the clinch. Escaping the clinch will now have a much smaller stamina drain for the defending fighter - which should discourage those fighters who spam clinch for the purpose of draining stamina. Most notably we've tuned the clinch entry and exit stamina drain. While that change has helped, it was not as impactful as we would have liked and we've made some more adjustments to the clinch in this patch. Additionally, we've given sways and slip counters a significant buff that will allow users to punish strike spammers more effectively.Ĭlinch spam has been another major area of feedback from the community and in the last patch we made a small update to increase the vulnerability of a fighter attempting a clinch entry. Major changes to stamina can have wide reaching impacts to all areas of gameplay so we will be monitoring the changes and will make additional tuning changes if needed. Head damage now causes a small stamina drain and power attributes now have a greater effect on the damage and stamina drain for specific moves. Stamina has been one of the largest areas of community feedback and we've included some changes that will help to balance the abundance of stamina. The last patch made some significant changes to the balance of ground and pound and this patch includes more important fixes relating to GnP defense. Gameplay has received a ton of changes and fixes to areas that we have seen lots of community feedback. Additionally, the stamina HUD has been improved to be more visible and call out warning for low stamina. The practice mode HUD now includes all new information regarding various types of damage readouts. The main menu has been changed to include a new category "Learn" that will house the newly updated practice mode, training manual, and tutorials. This will allow you to play in the arena of your choosing including the Kumite and the Backyard arenas. Venue select will now be an option when inviting a friend to an online match.
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